TRAINING GROUNDS

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ABOUT

TRAINING GROUNDS revolves around the player having to navigate a large, sectioned maze and find the holding location of the keys necessary to win the game. The player has to both find the keys and survive the maze all under the pressure of a timer.

The maze has been constructed to look similar and repetitive no matter where the player is.
There are no obvious points of reference outside the large holographic stuatue just outside the location of the first key, which is also where the game begins and where the player will open the gate to the end of the game. The statue is the only noticeable landmark.
All walls are too high for the player to see beyond them, no matter whether the player is walking or jumping.

The entrance to the great majority of the “rooms” of the maze has been positioned on the corner of each room to prevent the player from gaining advantage over the game by gaining a deeper and clearer perspective and perception over the maze layout.
This fact also has been set in place to aid and reinforce the intent of the maze : to create a confusing redundancy of the environment where all rooms are very simliar.


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