ENEMY - GUNK
Creature modelled by Daymon Mancini
AI programmed by Michael O’Driscol
NARRATIVE & THEMES FEATURES and DESIGN
Gunks are the second stage of one of the two evolutionary paths of the alien infection that overrun the facility.
They were human beings, staff members that used to work at the facility, which became infected by the virus and who’s genetic makeup had been spliced with the makeup of the original infection.
At this stage, human physiology is berely a vestigical form.
The genetic alteration has completely taken over the organism and the mutation process of the Slug strain has reached its pinnacled and perfectly merged with the human host.
When a slug has digested and absorbed enough biomass, it undergoes a metamorphosis which results in the spring of a mature and adult spawn of the mutation.
The Gunk is the culmination of the mutagenic process of the infection and a complete manifestation of the new form of the original organism. The Gunk exists to propagate the new form.
It lays embryos of the new organism and collects biomass to feed the embryos. Through this process, it acts as the frontline agent of the propagation of the new life form.
GAMEPLAY FEATURES and DESIGN
DESIGN INTENT
The Gunk has been designed with the intent of delivering to the player a comprehensive amalgam of threats, a collection of many of the traits of all the other enemy types previously encountered.
Gunks are the alpha enemy of Project Eden’s threats roster.
They have the highest health and damage amongst of enemies, and sport a range of skills that make them deadly in close quarters, extremely dangerous at a distance and tough to kill.
AI BEHAVIOUR
Gunks are completely consumed by the compulsion to feed, absorb and collect bio mass.
They are extremely aggressive and wander the facility, often guarding hatching grounds.
Gunks wander the environment through 10 metres straight lines-trajectories.
As soon as it notices the player it will lock in place and begin to attack the player from afar. If the Gunk loses sight of the player, it will return to its wandering.
Gunks have excellent sight but poor hearing.
AI ABILITIES
Gunks are bloat with digestive sap and they spit it against potential prey to digest the flesh and prepare it for absorption.
If a prey happens to be close enough, a Gunk will instead vomit a river of sap rapidly consuming the victim.
Slime Trail:
With each step the Gunk takes it leaves behind a “Drip” of corrosive slime.
Each “Drip” lasts for 35 seconds before dissolving, and it’s 1.5x1.5 metre in dimension.
When and if the player walks on the “Drip” , the player takes 7.5% damage for each 1 seconds it remains in contact with the “Drip”.
Only the player takes damage from the “Drip”.
Corrosive Spit:
The Gunk attacks by spitting a projectile at the player.
If the projectile hits the player it will deal 30% of its health over 3 seconds.
If the projectile misses the player or hits the player, it will create a “Drip” surface of 2x2 metres on the surface where it lands.
If the player is hit by the projectile it will be slowed down by 30% for 2 seconds.
Acid Explosion:
When the Gunk dies it explodes creating a pool of corrosive slime, “Drip”, 5x5 metres.
If the player is within range when the Gunk explodes, the player will also take 35% health damage.
Acid Vomit:
The Slug makes an area attack 4 metres long and 2 metre wide.
If the Vomit hits the player the player it will deal 35 health over 3 seconds.
If the projectile misses the player or hits the player, it will create a “Drip” surface of 4x2 metres on the surface where it lands.
Acid Juices:
When the slug receives damage it will create a Drip 2.5x2.5 in a random location around the Slug location where it was standing when it received damage.