PROJECT EDEN - PROTOTYPE 3


ABOUT

This is the third prototype created for the development of PROJECT EDEN.

For the sake of this stage of development the game environment-level has been created and tailored with the following specific intents :

- Further establishing parameters for the calibration of the game difficulty and to put through a stress test the player’s mechanics and tools set

- To observe the efficiency and functionality of game mechanics, systems and economies and identify points of strength and points where improvement or change was needed

- Further explore the type of lighting, environment structure and environment look that will best deliver the project profile and identity.
[ For this prototype the team has deployed a complete and thorough set of 3D assets and higher definition textures.]

- Further observe the efficiency of the enemy AI and the dynamics that emerge from the interactions between the enemy AI and the player, framed by the structure of the environment


LEVEL STRUCTURE DIAGRAM

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LEVEL CONCEPT

This prototype explores an expansion and re-iteration of the concept behind our first prototype.

Ashleigh manages to enter the facility by breaking through an emergency exit at the end of an utility corridor.
This utility corridor connects directly to a section of the trasportation tunnels through which cargo used to be moved in an out of the facility.
At the end of the tunnel the gate to the facility is locked due to a power outage.
To reinstate the power distribution she has to reach the maintenance terminals of the auxiliary generator control room, located within a basement right under the tunnel.

Ashleigh has to then reach the terminal of the security room, which was once used by the facility’s guards and from which they would perform control and inspection duties regarding what would come in and out of the facility. Ashleigh has to lift the lock sealing the maintenace door and gain access to the maintenance corridor leading down to the basement and the generator room.
Once within the basement she will find the room barely lit and only by emergency lights. Cooling agent is sipping out of the generator systems due to prolonged inactivity and now a subtle mist floods the basement.
Ashleigh has to navigate her way through the generator room, reach the terminal of the control room and reinstate the power distribution that will allow her to open the gate and penetrate the facility.


IN-GAME LOOK - R1

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IN-GAME LOOK - C1

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IN-GAME LOOK - R2

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IN-GAME LOOK - R3

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IN-GAME LOOK - C2

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IN-GAME LOOK - R4

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IN-GAME LOOK - R5

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