PROJECT EDEN
NOTE : If the build package returns an error on the launch attempt, do rename the folder with the build files as “WindowsNoEditor”. This should fix the issue.
PROJECT OVERVIEW
PLATFORM : PC
ENGINE : UNREAL ENGINE 4
PROGRAMMING LANGUAGE : C++ / Blueprints Visual Scripting
PRODUCTION TIME : 4 MONTHS
TEAM SIZE : 4 PEOPLE - 1 Designer, 1 Programmer, 2 Artists
PROJECT DESCRIPTION :
PROJECT EDEN is a 3D, Single Player, Third Person Sci-Fi Action Shooter for PC, with stealth and survival horror elements.
MY ROLE / DUTIES :
- Project, Production and Development Planning and Management
- Creation, Formatting and Updating of Game Design Document
- Production, Development and Design Documentation
- QA, QC & Testing
- Game Design
- Game Mechanics and Systems Design
- Weapons Design
- Enemies & AI Design
- HUDs, UX & UI Design
- VFX & SFX Design
- VFX
- Narrative Design & Game Writing
- Game Balacing
- Levels, Maps and Missions Concepting, Design, Lighting Greyboxing & Assembly
- Systems Design
- Encounters Design
PROJECT SPECIFICATIONS
GAME FEATURES :
- 3 Different Weapons
- Each weapon has 2 different firing modes
- 3 Playable levels with narrative delivery and increasing difficulty
- Player has 4 different abilities
- 4 Different Enemies
CORE GAME DESIGN PILLARS :
- PILLAR 1 : Dynamic action and gameplay
- PILLAR 2 : The enemy cannot be easily dealt with face to face approach.
- PILLAR 3 : Different approaches to tackle the challenges of the game and a large variety of tools to deliver such experience.
GAME NARRATIVE :
In PROJECT EDEN the player takes the role of Ashleigh Skelton, a high-end special operative hired by a powerful corporation and sent to an alien planet to investigate a research facility who’s communication has gone cold.
As Ashleigh ventures within the facility she quickly discovers that a mysterious outbreak has infected all the members of staff, turning them into half-plant, half-human monstrosities.
Her job then becomes one of retrieval.
Ashleigh has to recover all the research data from within the bowels of the facility and make it out alive.
ABOUT THE PRODUCTION :
PROJECT EDEN’s experience delivery and flow was designed under the guide of two key words : INFILTRATION and DESCENT.
This design profile, matching with the narrative direction and through the filter of the core game design pillars and project specifications, has inspired the design of a multi-layered experience geared toward a progressive increment of the game variety, complexity and difficulty.
The team wanted to identify and designate a transparent and thorough design profile that would eventually lead to a precise, clear and streamlined production and development.
The design profile has driven every aspect of production and development making PROJECT EDEN compliant with project requirements, specifications and scope, creating a focused and unidirectional experience.
All sound effects and music used within the game have been borrowed from the internet.
Soundtracks and Trailer Music composed by unknown artists. Tracks sourced from the internet.
3D Environmental assets acquired via purchase of assets packages.