STILL DUSK
PROJECT OVERVIEW
PLATFORM : PC
ENGINE : UNREAL ENGINE 4
PROGRAMMING LANGUAGE : Blueprints Visual Scripting
PRODUCTION TIME : 1 Week
PROJECT DESCRIPTION : Still Dusk is a 3D, Single Player, Third Person RPG for PC.
ABOUT
STILL DUSK is a prototype that has been created for multiple purposes and inspired by several interests.
The first objective of the prototype was to explore and test the potential of the Unreal Engine in recreating a 2D landscape and how well it would be able to deliver a 2D-PixelArt graphic style.
The second objective of the prototype was to be a level design practice and attempting to create a scenario rich and dense in detail, while also not obstructing the player’s view and still make easy to identify and navigate the “intented” path.
The third objective of the prototype was to explore the potential of HUD overlays and color filters as means of substitution of lighting effects and environmental lights for the sake of achieving impactful and organic atmospheres while also decreasing power costs.
All art assets and textures have been borrowed from the internet