ENEMY - Alpha Ghost


AG1.png

Character asset acquired from the Unreal Engine Store

NARRATIVE & THEMES FEATURES and DESIGN
Alpha Ghosts are an elite mercenary unit.
They are one of the best high-end special operatives that technology can equip and money can buy, and they sport the pinnacle of technological equipment and tactical deployment.
Each member of the Alpha Ghosts is a heavily equipped, highly trained and extensively experienced soldier.
They operate alone or in small groups.
There is not field of deployment they haven’t encountered and their prime allocation is sideline enforcement.
They are equipped with JAGER Particle Carbines, incorporated dialectical binoculars and OPERA Tactical Exoskeletons.
All Alpha Ghosts have undergone extensive genetic and physiological treatments to wear and endure the OPERA T.E. .
The OPERA T.E. is the pinnacle of exoskeleton, cloaking and stealth technology.
Its plating is composed by the strongest synthetic ceramics and the underlaying and connective fabric is woven with flexible fibers that are comfortable and bend with ease while also acting as a further layer of protection.
The OPERA T.E. is equipped with neuroreceptors that link the wearer central nervous system with its primary defence systems.
Whenever the wearer perceives danger, the exoskeleton charges itself allowing powerful short-distance propulsions which allows the wearer to “blink” away to a location. The force is so powerful that the wearer has to endure extensive structural treatments and improvements to its own physiology to endure the force of the movement propulsion, and not die.
Alongside its Blink system, the OPERA T.E., on the moment of propulsion, releases a swarm of short-life nanomachines that each will emit different lights. The nano-machines will arrange themselves to emulate the wearer appearence and effectively replicate the wearer as a hologram.
The blink of the wearer happens so quickly that deceives the human eye, and with the hologram left behind, whoever looks at the Alpha Ghost wouldn’t know when and if they were attacking the real soldier or a hologram.

GAMEPLAY FEATURES and DESIGN
DESIGN INTENT
The Alpha Ghost was designed to be the pinnacle of the enemy sideline, and in itself also as a mini-boss on its own due to its potential deadliness.
It is an elite unit and one of itself generally is enough to bolster any encounter to deadly levels, and any encounter with an Alpha Ghost should be approached carefully and strategically.
The Alpha Ghost has been designed to be slippery, hard to see and spot - with an even more effective camouflage than Stealth Commandos - and is capable of distracting the player with decoys and missdirect or confuse the player attention, which often can be enough to place a high damaging hit on the player.

AI BEHAVIOUR
Alpha Ghosts wander the environment or the close proximity of the location they are holding.
Once the player is spotted, they will fire at the player and then reposition themselves, at higher speed than Stealth Commandos, always attacking the player from a different position and a different angle.
Alpha Ghosts will only close the gap with the player for short distances and as long as the player is visible, but never indulging a chase.
Once they lose sight of the player, they will return to actively reposition themselves.

AI ABILITIES
High (in relation to player values)Health
Long Sight Range
Long Firing Range
High Damage
Medium Fire Spread
High Fire Rate
Fast Movement Speed

Special Abilities :
- CLOAKING : Alpha Ghosts are permanently cloaked and only barely visible on the outline of their figure.
When they are damaged, the hit will disrupt the functioning of the cloaking briefly revealing the Alpha Ghost.
After a short period of time, and as long as it not damaged, the Alpha Ghost will become again cloaked.

- BLINK : Whenever the Alpha Ghost is damaged, it will cloak itself and blink away in a random direction. The Blink ability has a short cooldown.

- HOLOGRAM : Whenever the Alpha Ghost blinks away, it will leave behind a hologram of itself on the location where it blinked from. The hologram will act exactly as an Alpha Ghost but cannot deal damage or cannot be damaged. After a short period it will expire and disappear.


All 3D assets have been purchased as assets packages from the Unreal Marketplace, alongside several textures, particle effects, sound effects and soundtrack
Several sound effects have been borrowed from Freesound.org