WINTER OPS - ENEMY DESIGN
ENEMY - Assault Infantry
ENEMY - Red Wolf
ENEMY - Stealth Commando
ENEMY - Alpha Ghost
NARRATIVE & THEMES FEATURES and DESIGN
In the WINTER OPS framework, the environmental narrative directly influences the design decision of the style, theme and narrative of all characters, enemies included.
In this case, a futuristic, tactical and specialistic style was the preffered and chosen outlook for the enemy forces.
GAMEPLAY FEATURES and DESIGN
DESIGN INTENT & AI BEHAVIOUR
Each enemy has been designed to have an individual behaviour that separates it from the others.
Each enemy has also been designed to support, compliment or empower other enemy types when banded together.
The entire enemy roster has been designed to pose a challenge against the player that is not impacted by the level of progression of the player throughout the game. Each enemy poses a fixed and set type of challenge and threat.
The enemy roster has also been designed to push the player to access the full range of tools in order to survive.
All 3D assets have been purchased as assets packages from the Unreal Marketplace, alongside several textures, particle effects, sound effects and soundtrack
Several sound effects have been borrowed from Freesound.org