WINTER OPS
SHOWCASE - GAMEPLAY, MECHANICS & SYSTEMS
SHOWCASE - COMBAT & ENEMY AI
PROJECT OVERVIEW
PLATFORM : PC
ENGINE : UNREAL ENGINE 4
PROGRAMMING LANGUAGE : Blueprints Visual Scripting
PROJECT DESCRIPTION :
”WINTER OPS” is a Single Player, 3D, First Person Sci-Fi Shooter for PC.
PROJECT SPECIFICATIONS
SYSTEM FEATURES :
- Player Character movement : run & sprint
- Player Health System
- Player Energy System
- Player Shield System
- Player Invisibility System
- 4 Weapons, with different firing mode each
- Each weapon has its own crosshair
- Core Systems & Weapons Systems Economies
- Player can use Land Mines
- 4 Different enemy AI, with different values, abilities and behaviours each
- Fluctuating Damage both for Player Weapons and Enemy AI Attacks
ABOUT THE PROJECT :
WINTER OPS is a first person shooter framework of my own design and that I’ve programmed exclusively using the Unreal Engine 4 blueprints visual scripting.
All assets and systems have been programmed to be modular in nature and design, making the framework a very good platform to build upon it and expand it, or test new ideas. All enemy AI systems are indipendant from each other and from the player and operate as individual units. It’s simple and easy to use and additions or subtractions are easy to execute and playtest, thanks to its gearing that makes it open for modular extensions. Procedures for implementation are simple and structured, and all pipelines are straightforward.
The design of this framework has been inspired by the third person and first person shooters genres at large, and draws inspirations for its design of systems and mechanics from a wide and diverse set of features across multiple titles that I particularly enjoyed and appreciate.
Furthermore, the framework is greatly inspired too by my desire to experiment and re-iterate the design principles and designs that I have drawn for another project I have participated in, PROJECT EDEN.
This framework has been created as a development tool and as an explorative iteration of my own designs.
The framework artistic and narrative themes are entirely inspired by futuristic military operations within harsh, snowy and cold environments, with a focus on strike operations, infiltration and sabotage.
This artistic scope for the game narrative design has played a large role in the design of the player and enemy mechanics and abilities, and of the gameplay framework.
All 3D assets have been purchased as assets packages from the Unreal Marketplace, alongside several textures, particle effects, sound effects and soundtrack
Several sound effects have been borrowed from Freesound.org
The font has been borrowed from font-generator.com
Some textures and images have been borrowed from google images