ENEMY - Stealth Commando
Character asset acquired from the Unreal Engine Store
NARRATIVE & THEMES FEATURES and DESIGN
Stealth Commandos are the prime unit selection of the enemy ranks.
They are highly trained and are deployed on all special operations.
They are adept at scouting, reconnaisance and hunting. They are the eagle eyes and the stalkers of the enemy forces.
They operate alone or in small groups, and they are specialist in long distance engagement tactics.
Stealth Commandos are equipped with particle rifles, YUREI Tactical Exoskeletons and incorporated tactical binoculars.
GAMEPLAY FEATURES and DESIGN
DESIGN INTENT
The Stealth Commando is the principal specialist and long range engagement unit of the enemy forces.
They can are deployed as sideline enforcement and operate with equal efficiency on both high and low ground.
The intent behind their design is to provide complimentary fire to the frontline troops and extend their firing reach and firing sight, while also present the player with a different type of threat, one that is not coming to kill the player directly and in the open, but instead one that needs to be hunted down and out of cover to be dealth with.
AI BEHAVIOUR
Stealth Commandos wander the environment or the close proximity of the location where they are holding.
Once the player is spotted, they will fire at the player and then reposition themselves, always attacking the player from a different position and a different angle.
Stealth Commandos will only close the gap with the player for short distances and as long as the player is visible, but never indulging a chase.
Once they lose sight of the player, they will return to actively reposition themselves.
AI ABILITIES
Medium (in relation to player values)Health
Long Sight Range
Long Firing Range
Medium Damage
Medium Fire Spread
Medium Fire Rate
Medium Movement Speed
Special Abilities :
- CLOAKING : Stealth Commandos are permanently cloaked and only barely visible on the outline of their figure.
When they are damaged, the hit will disrupt the functioning of the cloaking briefly revealing the Stealth Commando.
After a short period of time, and as long as it not damaged, the Stealth Commando will become again cloaked.
All 3D assets have been purchased as assets packages from the Unreal Marketplace, alongside several textures, particle effects, sound effects and soundtrack
Several sound effects have been borrowed from Freesound.org