ENEMY - Assault Infantry


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Character asset acquired from the Unreal Engine Store

NARRATIVE & THEMES FEATURES and DESIGN
The Assault Infantry is the standard combat unit of the enemy forces.
They are organized, relentless and pursue the enemy without hesitation.
They are equipped with plasma assault rifles and standard KM infantry exoskeletons.
They are deployed as defence or scouting units and always operate in troops.

GAMEPLAY FEATURES and DESIGN
DESIGN INTENT
The Assault Infantry composes the large numbers of the enemy forces.
They are most dangerous when in groups and provide powerful support to specialist units in combat.
Their banding nature makes them also excellent at defending other units and antagonizing the player.

AI BEHAVIOUR
The Assault Infatry is a single minded unit that scouts the environment and stays always in groups.
Once they acquire sight of the player, they will shoot without hesitation and, as long as the player remains on sight, they will actively reposition themselves to close the distance and have the player within firing range.
However, once the player will get out of sight, they will stop pursuing the player and return to the troop, always trying to not be singled out.

AI ABILITIES
Medium (in relation to player values)Health
Medium Sight Range
Medium Firing Range
Medium Damage
Medium Fire Spread
Medium Fire Rate
Medium Movement Speed

Special Abilities :
- RALLY : When one Assault Infatry sees the player, it will call out to all other units within range, it will signal the position of the player and will grant sight of the player to the units. Rallied units will pursue the player and position themselves within sight and firing range.

- CALL OUT : All Assault Infatry units will activate the RALLY ability when damaged.


All 3D assets have been purchased as assets packages from the Unreal Marketplace, alongside several textures, particle effects, sound effects and soundtrack
Several sound effects have been borrowed from Freesound.org